![stencyl space invaders stencyl space invaders](https://www.coursehero.com/thumb/63/8b/638b294537b3afc92951dd5d853e2811d0233e09_180.jpg)
This means that the ship will automaticly replenish ammo as long as it doesnt have 0 ammo. Now the problem is that it all works fine UNTIL i reach 0 ammo. I have added an effect that makes the ship 'negative' for 0.1 seconds to show the player that a reload happened. The game checks every 2 seconds if the player has less then 3 ammo and if that is the case it will replenish 2 bullets every 2 seconds. The above picture shows my command for replenishing ammo. It also checks if the ship has ammo to begin with, otherwise the line shouldnt activate. It fires a bullet and decreases the ammo attribute by 1. In the above picture you can see the 'create bullet' event when firing. These are the lines of 'code' i used for this: This idea seems cool and all but i cant get it to work.
#Stencyl space invaders for free#
Every 2 seconds the game would replenish 2 bullets for free though. Basicly my idea was to have 5 bullets and then youre out for a while. Everything went well and i am currently trying to wrap my head around 'limited ammo' for my spaceship. I just created the space invaders game from the 2nd crash course of the stencyl website. Check out our Discord! Suggestions and feedback Message the Moderators r/Games: A place for informative and interesting gaming content and discussions. r/gamedevclassifieds: A game development classified section to help you find talent, or to help the talent find you. r/indiegaming: The place for all news and developments in the Indie gaming community. r/themakingofgames: For all 'behind the scenes' content of your favorite games. r/devblogs: The latest blog posts from your favorite game development bloggers. r/GameSociety: reddit's "book club" for games. r/ludology: For the serious discussion and analysis of games played on a computer, board, field or any other interactive media. r/tabletopgamedesign: All things related to designing tabletop RPGs, wargames, board, and card games. r/gamedev: All things related to game development, programming, math, art, music, collaboration. If your post isn't related to game rule crafting, consider posting in one of the following subreddits: Please report any submissions or comments violating these rules using the report button. Show-off posts are only allowed as game design case studies (Tell us how/ why you developed an interesting game design concept in your game)ģ) DO NOT link to an article or video without providing a short summary. All submissions must be related to Game Design.Ģ) DO NOT post self-promotion, sales, low-effort posts, memes, jokes, etc.
![stencyl space invaders stencyl space invaders](https://p.calameoassets.com/140820051310-9162df7dbf27434cf54d204239c3b684/p1.jpg)
"how do I fix this problem in Unity?" or "how do I get a job in the game industry?" Try /r/gamedev instead. Posting rulesġ) DO NOT post about general Game Development, e.g. If you're new to /r/GameDesign, please read the GameDesign wiki for useful resources and an FAQ.
![stencyl space invaders stencyl space invaders](https://upload.wikimedia.org/wikipedia/commons/7/77/Tile_set.png)
Game Designers of all experience levels are welcome! Posts about visual art, sound design and level design are only allowed if they are also related to game design. Posts about programming, making assets, picking engines etc… will be removed and should go in /r/gamedev instead. This is NOT a place for discussing how games are produced.
![stencyl space invaders stencyl space invaders](https://i3.ytimg.com/vi/1iW2uUxCnMI/hqdefault.jpg)
If you're confused about what game designers do, "The Door Problem" by Liz England is a short article worth reading. It's about the theory and crafting of mechanics and rulesets. Game Design is a subset of Game Development that concerns itself with WHY games are made the way they are.